The Forbidden Cellar
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Devlog
- October 23, 2025 by Joey#Update, #Web Build, #Spooktober, #Visual NovelA brand new web version of The Forbidden Cellar has been added! If anyone wants to play but doesn't want to download a 125MB file, today is your lucky day! Still, the download version is the best, mos... Continue reading

- October 21, 2025 by Joey6#postmortem, #jam retrospective, #game development, #devlog, #Visual Novel, #SpooktoberHey, Joey here. This is a reflection on how I felt after the jam, and what I intend to do moving forward. If you've ever felt burned out or dissatisfied after a project, isolated while dumping time in... Continue reading

- October 17, 2025 by Joey4#postmortem, #game development, #jam retrospective, #Spooktober, #Visual Novel, #devlogHey, Joey here. This is the second part of my postmortem series, the jam experience. If you haven't read the first part, start here Jam Start (Sep 1st - 2nd) I got off to a slow start with the jam. I... Continue reading

- October 13, 2025 by Joey3#devlog, #postmortem, #game development, #jam retrospective, #Spooktober, #Visual NovelHey, Joey here. This is part 1 of my postmortem devlog, focusing on the pre-jam planning phase. Part 2 will be the jam itself, and part 3 will be the post-jam phase, from the end of the jam to writing... Continue reading



